Direct Camera for Unreal
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UDirectCameraFrameCapture Class Reference

#include <DirectCameraFrameBuffer.h>

Public Member Functions

 UDirectCameraFrameCapture ()
virtual void Activate () override
virtual void Cancel () override

Static Public Member Functions

static UDirectCameraFrameCaptureStartCapture (UDirectCameraFrameBuffer *FrameBuffer, UDirectCameraCaptureSettings *OverrideSettings, UObject *WorldContextObject)

Public Attributes

FOnFrameBufferReady OnFrameBufferReady
UDirectCameraFrameBufferOwner
UObject * WorldContext
int ActionID
FTimerHandle OngoingDelay

Constructor & Destructor Documentation

◆ UDirectCameraFrameCapture()

UDirectCameraFrameCapture::UDirectCameraFrameCapture ( )
inline

Member Function Documentation

◆ Activate()

void UDirectCameraFrameCapture::Activate ( )
overridevirtual

◆ Cancel()

void UDirectCameraFrameCapture::Cancel ( )
overridevirtual

◆ StartCapture()

UDirectCameraFrameCapture * UDirectCameraFrameCapture::StartCapture ( UDirectCameraFrameBuffer * FrameBuffer,
UDirectCameraCaptureSettings * OverrideSettings,
UObject * WorldContextObject )
static

Member Data Documentation

◆ ActionID

int UDirectCameraFrameCapture::ActionID

◆ OnFrameBufferReady

FOnFrameBufferReady UDirectCameraFrameCapture::OnFrameBufferReady

◆ OngoingDelay

FTimerHandle UDirectCameraFrameCapture::OngoingDelay

◆ Owner

UDirectCameraFrameBuffer* UDirectCameraFrameCapture::Owner

◆ WorldContext

UObject* UDirectCameraFrameCapture::WorldContext

The documentation for this class was generated from the following files: