#include <DirectCameraFrameBuffer.h>
◆ UDirectCameraFrameCapture()
| UDirectCameraFrameCapture::UDirectCameraFrameCapture |
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inline |
◆ Activate()
| void UDirectCameraFrameCapture::Activate |
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overridevirtual |
◆ Cancel()
| void UDirectCameraFrameCapture::Cancel |
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overridevirtual |
◆ StartCapture()
◆ ActionID
| int UDirectCameraFrameCapture::ActionID |
◆ OnFrameBufferReady
| FOnFrameBufferReady UDirectCameraFrameCapture::OnFrameBufferReady |
◆ OngoingDelay
| FTimerHandle UDirectCameraFrameCapture::OngoingDelay |
◆ Owner
◆ WorldContext
| UObject* UDirectCameraFrameCapture::WorldContext |
The documentation for this class was generated from the following files: