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Direct Camera for Unreal
Direct Camera Unreal docs
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#include <DirectCameraPermissionGetter.h>
Public Member Functions | |
| UDirectCameraPermissionGetter () | |
| virtual void | Activate () override |
Static Public Member Functions | |
| static UDirectCameraPermissionGetter * | RequestDirectCameraRuntimePermissions (UObject *WorldContextObject) |
Public Attributes | |
| FOnPermissionResult | OnSuccess |
| FOnPermissionResult | OnFailure |
Async action for requesting DirectCamera permissions with Blueprint support
You want to call RequestDirectCameraRuntimePermissions to request permissions before trying to open the camera, otherwise it may fail due to lack of permissions.
This action will fire either the OnSuccess or OnFailure delegate when done.
| UDirectCameraPermissionGetter::UDirectCameraPermissionGetter | ( | ) |
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overridevirtual |
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static |
Request DirectCamera permissions asynchronously
| bRequestCameraPermissions | - Whether to request camera permissions |
| bRequestOculusPermissions | - Whether to request Oculus passthrough permissions |
| FOnPermissionResult UDirectCameraPermissionGetter::OnFailure |
Called when permission request fails or is denied
| FOnPermissionResult UDirectCameraPermissionGetter::OnSuccess |
Called when permission request completes successfully