Direct Camera for Unreal
Direct Camera Unreal docs
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UDirectCameraProjectSettings Class Reference

#include <DirectCameraProjectSettings.h>

Public Member Functions

virtual void OverrideConfigSection (FString &ConfigName) override
 UDirectCameraProjectSettings (const FObjectInitializer &Initializer)
virtual FName GetCategoryName () const override

Public Attributes

bool bAddCameraPermissions
bool bAddMetaPassthroughPermissions

Detailed Description

DirectCamera Project Settings These settings live in the Project Settings under Plugins -> DirectCamera and enable you to add permissions to Android manifest for camera access.

Constructor & Destructor Documentation

◆ UDirectCameraProjectSettings()

UDirectCameraProjectSettings::UDirectCameraProjectSettings ( const FObjectInitializer & Initializer)

Member Function Documentation

◆ GetCategoryName()

FName UDirectCameraProjectSettings::GetCategoryName ( ) const
overridevirtual

◆ OverrideConfigSection()

virtual void UDirectCameraProjectSettings::OverrideConfigSection ( FString & ConfigName)
inlineoverridevirtual

Member Data Documentation

◆ bAddCameraPermissions

bool UDirectCameraProjectSettings::bAddCameraPermissions

Whether to add camera permissions to the Android manifest

◆ bAddMetaPassthroughPermissions

bool UDirectCameraProjectSettings::bAddMetaPassthroughPermissions

Whether to add Meta Quest passthrough camera permissions to the Android manifest


The documentation for this class was generated from the following files: