|
Direct Camera for Unreal
Direct Camera Unreal docs
|
#include <DirectCameraProjectSettings.h>
Public Member Functions | |
| virtual void | OverrideConfigSection (FString &ConfigName) override |
| UDirectCameraProjectSettings (const FObjectInitializer &Initializer) | |
| virtual FName | GetCategoryName () const override |
Public Attributes | |
| bool | bAddCameraPermissions |
| bool | bAddMetaPassthroughPermissions |
DirectCamera Project Settings These settings live in the Project Settings under Plugins -> DirectCamera and enable you to add permissions to Android manifest for camera access.
| UDirectCameraProjectSettings::UDirectCameraProjectSettings | ( | const FObjectInitializer & | Initializer | ) |
|
overridevirtual |
|
inlineoverridevirtual |
| bool UDirectCameraProjectSettings::bAddCameraPermissions |
Whether to add camera permissions to the Android manifest
| bool UDirectCameraProjectSettings::bAddMetaPassthroughPermissions |
Whether to add Meta Quest passthrough camera permissions to the Android manifest