|
| enum | RenderMode { DirectVideo
, UnityVideoPlayer
, DebugTexture
, DoNothing
} |
| | Render modes for the video player. More...
|
| enum | State {
Closed
, RequestingPermissions
, PermissionDenied
, OpenFailed
,
Paused
, Playing
, PlayingSuspended
} |
| | A video player state. More...
|
| enum | LogFlags {
Error = 1 << 0
, TextureImplementation = 1 << 1
, TextureImplementation_Verbose = 1 << 2
, Decoding = 1 << 3
,
Decoding_Verbose = 1 << 4
, Vulkan = 1 << 5
, Vulkan_Verbose = 1 << 6
, Unity_Plugin = 1 << 7
,
Unity_Plugin_Verbose = 1 << 8
} |
|
| void | Prepare () |
| | Prepare video for playing. This is a no-op provided so old VideoPlayer code works.
|
| State | GetState () |
| | Get the current player state.
|
| RenderMode | GetCurrentRenderMode () |
| | Get the currently active render mode.
|
| void | Play () |
| | Play the video.
|
| void | Stop () |
| | Stop playing the video.
|
| void | TogglePlay () |
| | Toggle play/pause state.
|
| State | Open (string name, bool autoplay=false, bool requestPermissionsIfNeeded=true) |
| | Open a file for playback.
|
| bool | Close () |
| | Close the current video file.
|
| void | ToggleUnityPlayer () |
| | Switch between DirectVideo and the Unity VideoPlayer, mainly useful for debugging purposes.
|
|
| string | actualPlayingURL [get] |
| | real URL being played (after fallbacks if applicable)
|
| int | audioChannels [get] |
| | Number of audio channels in the current video.
|
| int | audioRate [get] |
| | Audio sampling rate.
|
| bool | seeking [get] |
| | Is the player currently seeking?
|
| double | time [get, set] |
| | Get or set the current playback time in seconds.
|
| double | length [get] |
| | The duration of the video in seconds.
|
| int | width [get] |
| | Width of the video frames in pixels.
|
| int | height [get] |
| | Height of the video frames in pixels.
|
| bool | isPlaying [get] |
| | Is the video currently playing?
|
| string | url [get, set] |
| | The current url as a property - if you set it it will close any current url (and play if playOnAwake is set)
|
◆ LogFlags
<summary Bitfield flags for showing logs from DirectVideo native code These logs go into Android logcat.
| Enumerator |
|---|
| Error | Errors.
|
| TextureImplementation | Show status of texture drawing.
|
| TextureImplementation_Verbose | Show lots of stuff about texture drawing.
|
| Decoding | Show decoder progress and info.
|
| Decoding_Verbose | More stuff about decoding.
|
| Vulkan | Things about vulkan API use.
|
| Vulkan_Verbose | More stuff about vulkan API use.
|
| Unity_Plugin | |
| Unity_Plugin_Verbose | |
◆ RenderMode
Render modes for the video player.
| Enumerator |
|---|
| DirectVideo | DirectVideo rendering (the default on Android)
|
| UnityVideoPlayer | Play with Unity VideoPlayer class.
|
| DebugTexture | Show a debug texture.
|
| DoNothing | Don't do anything.
|
◆ State
A video player state.
| Enumerator |
|---|
| Closed | Player is closed.
|
| RequestingPermissions | Player is requesting permission to access a file.
|
| PermissionDenied | Player couldn't get permissions to access the current file.
|
| OpenFailed | Opening the current file failed.
|
| Paused | The file is open but paused.
|
| Playing | The file is open and playing.
|
| PlayingSuspended | playing is suspended because Unity has been paused or sent to the background.
|
◆ Close()
| bool DirectVideoAndroid.DirectVideoPlayer.Close |
( |
| ) |
|
|
inline |
Close the current video file.
- Returns
- True on success
◆ GetCurrentRenderMode()
| RenderMode DirectVideoAndroid.DirectVideoPlayer.GetCurrentRenderMode |
( |
| ) |
|
|
inline |
Get the currently active render mode.
◆ GetState()
| State DirectVideoAndroid.DirectVideoPlayer.GetState |
( |
| ) |
|
|
inline |
Get the current player state.
- Returns
- The player state.
◆ Open()
| State DirectVideoAndroid.DirectVideoPlayer.Open |
( |
string | name, |
|
|
bool | autoplay = false, |
|
|
bool | requestPermissionsIfNeeded = true ) |
|
inline |
Open a file for playback.
- Parameters
-
| name | The path to the file to be opened. If this starts with ./ it refers to a path in StreamingAssets |
| autoplay | Start playing as soon as loaded. |
| requestPermissionsIfNeeded | Ask for Android permissions if they are required (e.g. for external files). |
- Returns
- State of the player after the open call.
◆ Play()
| void DirectVideoAndroid.DirectVideoPlayer.Play |
( |
| ) |
|
|
inline |
◆ Prepare()
| void DirectVideoAndroid.DirectVideoPlayer.Prepare |
( |
| ) |
|
|
inline |
Prepare video for playing. This is a no-op provided so old VideoPlayer code works.
◆ Stop()
| void DirectVideoAndroid.DirectVideoPlayer.Stop |
( |
| ) |
|
|
inline |
◆ TogglePlay()
| void DirectVideoAndroid.DirectVideoPlayer.TogglePlay |
( |
| ) |
|
|
inline |
◆ ToggleUnityPlayer()
| void DirectVideoAndroid.DirectVideoPlayer.ToggleUnityPlayer |
( |
| ) |
|
|
inline |
Switch between DirectVideo and the Unity VideoPlayer, mainly useful for debugging purposes.
◆ audioSource
| AudioSource DirectVideoAndroid.DirectVideoPlayer.audioSource |
Audio source used for audio output.
◆ fallbackFilenamePattern
| string DirectVideoAndroid.DirectVideoPlayer.fallbackFilenamePattern = "{FILE}-fallback-{N}.{EXT}" |
Pattern used for fallback filenames.
If a video is too large or too high FPS for the target device, it will fallback to videos named based on this pattern: The default is: "{FILE}-fallback-{N}.{EXT}"
In pattern, the following tokens are replaced: {FILE} is replaced with base name of the original file, {N} is replaced with a fallback index (starting at 1) {EXT} with the file extension.")]
◆ internalLoggingFlags
| LogFlags DirectVideoAndroid.DirectVideoPlayer.internalLoggingFlags = 0 |
Internal logging flags for native DirectVideo code
- this is usually only really useful for debugging issues with the developer.
◆ loop
| bool DirectVideoAndroid.DirectVideoPlayer.loop = true |
Loop the video when it reaches the end.
◆ modeOnNonAndroidPlatforms
Render mode to use on non-Android platforms and editor.
◆ playOnAwake
| bool DirectVideoAndroid.DirectVideoPlayer.playOnAwake = true |
Auto-play the video source on opening.
◆ sourcePath
| string DirectVideoAndroid.DirectVideoPlayer.sourcePath ="" |
Path to video file to open on creation.
◆ targetTexture
| RenderTexture DirectVideoAndroid.DirectVideoPlayer.targetTexture |
Texture to output video to.
◆ actualPlayingURL
| string DirectVideoAndroid.DirectVideoPlayer.actualPlayingURL |
|
get |
real URL being played (after fallbacks if applicable)
◆ audioChannels
| int DirectVideoAndroid.DirectVideoPlayer.audioChannels |
|
get |
Number of audio channels in the current video.
◆ audioRate
| int DirectVideoAndroid.DirectVideoPlayer.audioRate |
|
get |
◆ height
| int DirectVideoAndroid.DirectVideoPlayer.height |
|
get |
Height of the video frames in pixels.
◆ isPlaying
| bool DirectVideoAndroid.DirectVideoPlayer.isPlaying |
|
get |
Is the video currently playing?
◆ length
| double DirectVideoAndroid.DirectVideoPlayer.length |
|
get |
The duration of the video in seconds.
◆ seeking
| bool DirectVideoAndroid.DirectVideoPlayer.seeking |
|
get |
Is the player currently seeking?
◆ time
| double DirectVideoAndroid.DirectVideoPlayer.time |
|
getset |
Get or set the current playback time in seconds.
◆ url
| string DirectVideoAndroid.DirectVideoPlayer.url |
|
getset |
The current url as a property - if you set it it will close any current url (and play if playOnAwake is set)
◆ width
| int DirectVideoAndroid.DirectVideoPlayer.width |
|
get |
Width of the video frames in pixels.
The documentation for this class was generated from the following file:
- Packages/com.joemarshall-e34fba28-d4ce-4388-956f-c5d4264e5b78.directvideoandroid/Runtime/DirectVideoPlayer.cs