Direct Camera for Unreal
Direct Camera Unreal docs
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UDirectCameraPermissionsLibrary Class Reference

#include <DirectCameraPermissionsLibrary.h>

Static Public Member Functions

static UDirectCameraProjectSettingsGetDirectCameraProjectSettings ()
static bool GetAddCameraPermissions ()
static bool GetAddOculusPassthroughPermissions ()
static bool HasRequiredCameraPermissions ()
static TArray< FString > GetRequiredCameraPermissions ()

Detailed Description

Blueprint function library for DirectCamera settings

Member Function Documentation

◆ GetAddCameraPermissions()

bool UDirectCameraPermissionsLibrary::GetAddCameraPermissions ( )
static

Check if camera permissions are enabled

◆ GetAddOculusPassthroughPermissions()

bool UDirectCameraPermissionsLibrary::GetAddOculusPassthroughPermissions ( )
static

Check if Oculus passthrough permissions are enabled

◆ GetDirectCameraProjectSettings()

UDirectCameraProjectSettings * UDirectCameraPermissionsLibrary::GetDirectCameraProjectSettings ( )
static

Get the DirectCamera project settings

◆ GetRequiredCameraPermissions()

TArray< FString > UDirectCameraPermissionsLibrary::GetRequiredCameraPermissions ( )
static

◆ HasRequiredCameraPermissions()

bool UDirectCameraPermissionsLibrary::HasRequiredCameraPermissions ( )
static

Check if the required camera permissions have already been granted


The documentation for this class was generated from the following files: